GAME DEVELOPMENT - TASK 2: GAME PROTOTYPE
Luisa Audrey / 0348741 / Bachelor of Design in Creative Media (UI/UX)
Games Development
Task 2
Game Prototype
LECTURE
INSTRUCTION
For the enemies, I made pumpkin, carrot and mushroom. The pumpkin and carrot basically works the same, and the mushroom will be able to fire bullets. I have one last enemy, which is the final boss, but I didn't get to make it first. Since it will work the same was as the carrot and the pumpkin. I proceed on doing the coding that basically took forever.
Games Development
Task 2
Game Prototype
LECTURE
There were no more lectures because most of the time sir just gave us tutorial.
INSTRUCTION
Before making the actual game, I made another file for practice. It was just a very simple practice with only capsule as the character.
In this practice, I learnt how to do simple task such as walking, jumping, collecting coins, keys and shooting. I did not do much in this practice because the few last tutorials that sir gave, I just implemented it directly into my game file.
It was not an easy task at all. Since I suck at the coding, I tried to focus on the drawing first. I tried to draw the place where we deliver the food. I personally think it looks pretty and it was almost done.
Since I have done most of my character's animation, I just needed to finalize them. After creating the map, I realized that I will have no time creating everything. I quickly went on my unity just to at least make the ground first.
I realized that sir didn't teach us how to talk with NPC and how to create mini game inside a game. I started to panic and tried to search how to do the mini game in google. I tried to do the card flip puzzle at first but most of the tutorial take 40 minute and I did not have much time. So in the end, I used among us game where they flip the switch and the light will turn on. However, I planned on changing the switches with cooker switches instead.
After making this, I immediately jumped into making the maps for the main game which is the beating crops. Here are the maps:
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Level 1 |
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Level 2 |
There will be ladders and waterfall as well inside the map. After making the map, I made the detailing such as the plants and the enemies
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Details assets |
Enemies |
For the enemies, I made pumpkin, carrot and mushroom. The pumpkin and carrot basically works the same, and the mushroom will be able to fire bullets. I have one last enemy, which is the final boss, but I didn't get to make it first. Since it will work the same was as the carrot and the pumpkin. I proceed on doing the coding that basically took forever.
I hated it. Thankfully I have a friend that is good at unity and he's working in Germany, so he's been a huge help. But I still mostly watch the tutorial from sir's playlist and a little bit from the You tube. But anyways, in the middle of doing the coding, I realized that there is no way I would be able to make the mini game and the delivering the food.
So, instead of stressing out about how to do the coding, I just decided to remove that part just because I think its totally impossible. I tried to focus more on the main action instead which is the killing the crops.
Here is my game prototype video:
Basically I need to do next is finishing the final boss, putting more details, putting in the coins, and lastly is the soundtrask.
FEEDBACK
FEEDBACK
Sir said that its fine if we don't have the entire assets ready, as long as it is playable and consist the main action.
REFLECTION
REFLECTION
Honestly, I wanted to die already. It was so hard to the point that I cried multiple times because the code don't always work. This was the hardest challenge I have ever encountered in my entire life. I barely had any basic about coding and all of a sudden we had to make game already. Honestly, if it weren't for my friend who was there to check my coding, I don't think I would survive. I was contemplating my life decision the whole time thinking why the h am I here in UIUX making game. The whole weeks were just pure hell. I take my words back, I did not enjoy the process at all. All of my excitement was gone the moment I touched the coding. At that moment, I started to believe that I wasn't born for coding at all and would've been happier if I had taken Graphic Design instead. But, anyways, I managed to finish it even though I finished it late.
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